Game Procedures – Updated for fall 2006 session

1. Games will begin at the time stated in the schedule. At 10 minutes past the start time the game will be determined a forfeit. A team must be able to provide four (4) players by the forfeit starting time.  Once the fifth player arrives he may be substituted into the game immediately without penalty.  A final score of 50-0 will be recorded for all forfeits.

2. Four players are required to start a game.

3. All games will consist of two (2) twenty (20) minute halves with two (2) minutes between each half.

4. The clock will stop on the referee's whistle ONLY in the last TWO (2) minutes of the second half as long as the teams are within 15 points or less.  It will also stop the last ONE (1) minute of any overtime period.

5. In the event of a tie score at the end of regulation, a three (3) minute overtime period will be played.

6. All substitutes must report to the scorers table before they may enter a game. Players may substitute only when the clock stops or on a dead ball.

7. Each team will be given TWO (2) full TIME OUTS and two (2) 30 second time outs PER game. In the event of an overtime period each team will be given one additional 30 second time out. If the team is losing by 16 or more points in the second half, timeouts may not be used in the last five (5) minutes of play.

8.  Teams will shoot one and one on the seventh (7) team foul of each half and two shots on the tenth (10) team foul. A technical foul counts as a team foul and a personal foul. Technical fouls will consist of two (2) shots per technical.

9. A player will be disqualified from further participation in the game after committing their fifth personal foul.

10.  Players may attempt to rebound the ball on foul shots once the ball has left the shooters hand.

11. The three (3) point goal will be in effect where the gym floor is appropriately marked.

12. Dunking is allowed.  If at any time unnecessary grabbing of the rim occurs; this includes warm-ups; a technical foul will be assessed and a warning given to both teams. A second occurrence by either team will result in a technical foul as well as the player being ejected for the remainder of that game.

13. All rules not covered by the Tab Ramos Sports Center and Recreation Rules and Regulations will be covered by "Federation Basketball Rules".

14. Tie breaking procedures will be determined by using the following steps: (Steps 1-6 will be followed in order UNTIL the tie is broken).

Step 1 - Head to head record between teams tied (won/loss)

Step 2 - Total points scored less total points allowed (Head to head games only)

Step 3 - Total points scored (Head to head games only)

Step 4 - Total points scored less total points allowed (All games)

Step 5 - Total points scored (All games)

Step 6 - Coin Flip