Tab Ramos
Sports Center
Adult Roller
Hockey
Rules &
Regulations
1) Leagues /
Format:
·
Sunday/Monday/Tuesday
Men’s Open will play 4v4 w/goalie & two 24 minute halves
·
Tuesday Men’s
Over 30 will play 4v4 w/goalie & two 24 minute halves
(Tuesday Over 30 Teams may carry one (1) player
under the age of 30 years old, but players must turn 30 the next year. Example; To
participate in the Tuesday Over 30 league all players must be born in 1981, a
team may carry one (1) player under the age of 30 years old but he must be born
in 1982.)
·
Wednesday/Thursday
Men’s Open will play 4v4 w/goalie & two 24 minute halves (note: league will tournament style play no offsides)
·
Thursday/Friday
Men’s Over 30 will play 5v5 w/goalie & three 15 minute halves
·
Sunday Men’s Over
40 will play 4v4 w/goalie & three 15 minute halves
2) Rosters: Team’s will be allowed to carry as many skaters as
they want, though a player may not play on 2 teams in the same league. The only way a player may change teams during
a season is if there original team drops out of league & all current league
fees are up to date.
3) Goalies: During regular season goalkeepers can play for as
many teams as needed. During playoffs
teams may only use a goaltender that is either on their team, a goaltender from
within the same division or below, or non roster goalie that has not competed
with any other team. At no time can a
team use a goalie that plays in a higher division during playoffs.
4) Playoff
Eligibility: For a player to be
eligible for playoffs he or she must play a minimum of 3 regular season
games. If a player is injured they may
be replaced with another player, but a medical notice must be supplied. If a normal roster player returns from
medical leave and has not participated in 3 regular season games a medical
notice must be supplied.
5)
Registration: To register a team the captain must
complete a team registration form and a $200 deposit must be submitted.
6)
League Fees:
·
4v4 style leagues
will pay $1250 per team
·
5v5 style leagues
will pay $1350 per team
·
Over 40 league
will pay $140 per player
All fees must be paid in
full by the 2nd week of the season (not game). If your team happens to have a bye in either
one of the first two weeks then the team captain(s) are responsible on getting
payment submitted. Any team who is not
paid in full will be removed from the season schedule without notice.
Any Over 40 player who is
not paid in full by 2nd week will be removed from team roster and
not permitted back for the remainder of the season.
7) Referee
Fees: Each team is responsible
for a $30 cash referee fee to pay for each game directly to game official(s).
8) Forfeits: Any team that forfeits a game for either no showing
or being consistently late will have to pay a fee of $60 to Tab Ramos Sports
Center for the imposition of the opposing team, referees and management. If a team is not ready to play 15 minutes
after the scheduled start time, then that game will be deemed a forfeit. This does not mean that the 15 minutes is
applied after the previous game, if the previous game is running late the next
game will start after the warm up period.
All forfeit fees must be paid in cash before next scheduled game.
If any team is removed or
drops out of a league & a forfeit occurs the team’s captain will be held
responsible for paying the $60 forfeit fee.
(note:
forfeit fees cannot be taken from any due credit’s from teams balance or finals
awards)
9) Schedules: All schedules will only be made showing the first 2
weeks of games. After week #2 all
nonpaying teams will be removed and full season schedule will be released
within 48 hours of the completion of week #2.
All schedules will consist of 8 or 9 regular season games, followed by
playoffs. All teams are guaranteed 10
games including regular season & playoffs.
Forfeited games do count towards game totals.
10) Equipment:
All players must wear the
following: skates (inline or quad), helmet (with or without cage or shield),
elbow pads, athletic supporter & cup and shin guards.
Goalies
must wear the following: skates (inline or quad), helmet with a full frontal
cage, full chest & arm protection, blocker, glove, padded girdle, athletic
supporter & cup and full leg pads.
All
gear for both the skater and goalie must be H.E.C.C. approved.
11) Uniforms: Team jerseys must have the same base color and
numbered (1-99). If a player forgets
jersey at home he or she must then inform the scorekeeper on who he is. If two teams have the same color jerseys the
following will occur:
·
During regular
season team with least amount of players change.
·
During playoffs
lower seed team must change.
12) Season
Champions: Any team who wins
their respective division will be placed in the higher division for the
following season they participate in.
Management does have the right to leave a team down if they win based on
team performance but this not guaranteed.
13) Champion
& Finalist Credits: 1ST
place teams will receive a $200 credit & 2nd place teams will
receive a $100 credit that will be used in the next session scheduled. Under certain circumstances management may
hold credit for team for a future session.
Any team who is removed
from schedule or drops out on their own will automatically forfeit any credit
they receive.
14) Last
Place Team: Any team that
finishes in last in their respective division will have the option to be bumped
down a division for the following season.
15) Start of
Play: All teams will be given a
warm up period between 3-5 minutes, after warm up the game will begin. Any team that does not have enough players
after the warm up period will be issued a 2 minute delay of game penalty and
give additional 5 minutes. At the
conclusion of the additional 5 minutes if the team still does not have enough
players that game will be deemed a forfeit.
Teams
may play a game down 1 player required on the floor with a goaltender or play
without a goalie with full man power.
16) Regular
Season Tied Games: Teams will
play an additional 5 minute running time sudden death overtime period. If the game is tied after overtime period the
game is deemed a tie. During overtime
period teams will play down 1 man.
Example 5v5 leagues will play 4v4 and 4v4 leagues will play 3v3 in
overtime.
17) Playoff
Tied Games: Teams will play an
additional 10 minute running time sudden death overtime period. If the game is tied after period teams will
then enter into a 3 man shootout. Each
team will designate 3 different shooters before the shootout begins. High seed team has choice on either shooting
or defending first. If still tied after
3 man shootout it will then go to a sudden death shootout, at that time any of
the 3 shooters may shoot again but may not shoot 2 times in a row. During sudden death teams do not have to use
their entire roster.
18) Overtime
Penalty Format: For the 5v5
league we will be using the NHL standard penalty system. When 1 player is in the penalty box game play
will be 4 on 3. When 2 players are in
the penalty box game play will be 5 on 3.
Once the first or both penalties expire teams will resume 4 on 4 play at next stoppage.
For
the 4v4 leagues same format will follow but it will be on 3 on2 for 1 penalty
and 4 on 2 when there are 2 penalties.
19) Mercy
Rule: After a team is leading by
10 goals the game will be considered over and the score at that point will be
final. Both teams may continue playing
on the floor until game time expires.
Referees do not have to stay on the floor.
20) Termination
of Penalty Times: At the
termination of penalty time on the scoreboard the player must exit the penalty
box onto the floor and can either enter play or go to the bench for a change
(the player must touch the floor not jump penalty box board into bench). If the penalty expires during a stoppage of
play the player must wait till the next drop of the puck to be able to exit the
penalty box.
21) Classification
of Penalty Times: Tab Ramos Sports Center will use the NHL
guidelines of types of penalties (tripping, slashing & so on). We will not be using the shooting puck of
glass penalty in defensive zone unless player does it on purpose anywhere on
the rink.
Each
penalty called can be classified in the following penalty times:
·
2 minute minor
·
4 minute double
minor
·
5 minute major
(non-suspend able)
·
5 minute major
intend to injure (automatic suspension)
·
10 minute
misconduct
·
Game misconduct
(possible suspension based on incident)
Any
player who receives 4 penalties in a game will be rejected for the remainder of
the game. Double minors and major
penalties will count as 2 infractions.
Any
player who accidentally draws blood during a penalty called will receive a 4
minute double minor penalty.
22) Fighting: Any player that throws a punch with or without a
glove will receive a 5 minute major intent to injure penalty and automatically
receive a 1 game suspension and possibly more.
23) Third
Man: Any player that enters an
altercation will receive an automatic game misconduct with the possibility of a
game suspension.
24) Leaving
the Bench: Any player who leaves
the bench during an altercation will receive an automatic game misconduct with
the possibility of a game suspension.
25) Suspension
Notice: If a player receives a major intent to injure
penalty or game misconduct it is the captain’s responsibility to contact
management to see if that player(s) is suspended. Notice will also be posted on website.
26) Off sides
Expanded zone This age division will be playing blue line in
and red line out. The entire puck must be over the blue line going into the
attacking zone before any player may enter the zone, at this point the
offensive zone expands and now the attacking zone becomes the entire
halve of the rink from the red line in. Clearing the zone the entire puck must be completely over the
red line in the neutral zone before the attacking team must exit the original
non-expanded zone (back to the blue line.)
27) Icing non-touch up icing. A player deliberately clearing the puck from behind
the defensive blue line with the puck reaching the offensive zone goal line. At
the discretion of the referee if the player was intending to make a pass to a
teammate that was not completed but the result of the play lead the puck behind
the opposing teams goal line the icing may be waved off, or if the defensive
team has a play on the puck before it reaches the icing position and refuses to
play the puck the icing also will be wave off. Icing is only played in
the Over 30 Silver and Bronze divisions.
28) Face offs All face offs at the start of the game, periods, and after goals will
take place at the center rink face off dot. All other face off drops will take
place according to the situation.
o Goalkeeper save (low attacking zone spot on the side the shot came
from)
o Off sides (on one of the face off dots outside the attacking zone or
where the pass originated from)
o Icing (on one of the defensive zone dots where the clearing came from)
o Deflection out of play including puck striking the nets above
the glass. Faceoff will take place at the closest
faceoff dot.
o After a penalty call all faceoff’s will take place in the offensive
zone for team receiving the powerplay.
o Puck played by a players stick above shoulder length (all the way back
to the defensive zone dot.)
o Face offs in the expanded attacking zone. If the zone was already gained by the offensive team and the puck goes
out of play off a defensive player outside the blue line but still in the
expanded attacking zone, the puck will dropped in deep on the faceoff dot.
o
When the puck is put out of play from a post or
crossbar deflection the faceoff will remain in the offense zone.
o
Within the last 5 seconds of every period if
the faceoff is in a defensive zone the clock will stop.
29) Goals and
assists only the referee and the scorekeeper will be allowed in the
calling of goals and assists. The puck must be completely over the goal line (the back end of the final blue tiles in the crease) for the referee
to call it a goal the player who previously passed the puck to the player who
scored will be issued an assist.
30) Goal posts are not magnetized down and will occasionally come off its spots. If a
goal is scored and the net is off (a little) both referees will determine
whether or not the puck would have crossed the goal line if the net was on its
original position, a goal can be awarded in this situation
31) Goalkeeper’s
crease and privileged area the goal crease is defined by the blue tiled area in front of
the goal. No player may enter this area unless the puck is there and uncovered
by the goalkeeper. The goal keepers privileged
area is an area bounded in the rear end boards, in front by an
imaginary line connecting the end zone face off spots and on the sides by
imaginary lines extending perpendicular from the end boards to the end zone
face off spots. In this area the goalkeeper will be allowed to freeze pucks and
stop play (only if there is pressure in the vicinity). No one will be allowed
to intentionally touch the goalkeeper in this area. Crease
violation (If a player enters the crease without the puck being there
first and if the player is a distraction to the goalkeeper the whistle will
stop play and a face off will take place outside the attacking zone spots.) The
no
harm no foul rule will be in effect. Though if a player deliberately
makes contact with a goalkeeper inside or outside of the crease area a minor
penalty can be assessed.
32) Hand passes Legal when started and completed in the defensive zone
33) Referees The Referee shall have general supervision of the game and shall have
full control over, Team officials and players before, during and after the
game, on and off the rink surface. In case of any dispute, the decision of the
referee shall be final.
34) Point Sytem Winning Team Will Receive 2 Points
Overtime Losing Team Will Receive 1
Point
Tied Game Both Teams Will Receive 1
Point
Losing Team during Regulation Will
Receive 0 Points
34) Tie Breakers:
1. Head to Head
2. Goals Against
3. Goals For
4. Goals Against In First Regular
Season Game
5. Goals For In First Regular Season
Game